Digital Dreamworlds: Video Games, Vaginaphobia, Sexuality & Fantasy
LatestAre video games suffering from vaginaphobia? A new piece in the Escapist thinks so, but understanding the gaming landscape requires some discussion of discomfort with healthy representations of sexuality, and why so many embrace these manufactured worlds.
In a somewhat scattered article, Michael Thomsen attempts to explain some of the gender gaps in gaming by discussing how gaming culture caters to stereotypical male interests. In order to do this, he reveals anecdotes about creating a teen persona of “the honey magnet” to brag about his skills in seduction – though the reality did not match up to the image he attempted to project. He then discusses how many aspects of gaming appear to have a healthy fear of the feminine – which manifests in everything from awkward character interactions to the demonization of female anatomy.
In Metal Gear Solid 4: Guns of the Patriots (a game which spelled out the word “SAVIOR” in bright red letters on its back cover), the characters Meryl and Johnny decide to marry without ever having so much as kissed. During the actual ceremony, Johnny hesitates to kiss the woman with the trepidation of a first date. […]
More recently, EA released b-roll footage of the Lust level in Dante’s Inferno, featuring a female enemy that has a retractable spike emerge from the vaginal folds of her crotch. A boss later in the stage is a topless giant who shoots a stream of demonic wasps from her nipples. The footage has, as of this writing, not been posted anywhere save a subscription locked video roundtable on IGN.com. Gore and graphic disfigurement are regularly celebrated in videogames, the only unique element of the Dante’s Inferno footage is the close association with female genitals. Why should a tentacle popping out of a woman’s crotch be less acceptable than a tentacle popping out of a man’s neck in Resident Evil 5?
“Our secular culture produces all kinds of fear, including fear of the female anatomy,” Janet Jakobsen, Director of the Barnard Center for Research on Women, told me. “If you watch any horror movies, like if you watch the Aliens series, the chances are whatever is horrible has to do with vaginas, pregnancy, childbirth, wet stuff. It’s just all there.”
Thomsen continues to explain how sexual representation in games is fairly one-sided:
When sex does appear in games, it is almost always connected to phallocentric displays of male prowess. In God of War 2, Kratos beds two women in a show of pure virility. In the sarcastic world of Grand Theft Auto IV, sex is not an act of mutual exchange of affection between two people, it’s a waiting game. Nico takes women on dates, listens to their conceited monologues, and then chooses to “push his luck.” If you’d rather not participate in the formalities of dating, you can skip the bother of connecting with another person and pay a hooker to grind in Nico’s lap. Sex in videogames is either the product of being good, getting lucky, or an exchange of money.
A recent feature from UGO on the “Best Video Game Sex Scenes” underscores Thomsen’s point and adds a different dynamic: how many sex scenes are generally girl-on-girl, or don’t really imply sex at all. Outside of the examples Thomsen mentions and the Hot Coffee hidden minigame, sex generally isn’t a part of the gaming landscape – even though hypersexualized avatars and characters are. As a result of this, there are allusions to sexual violence and assault in a few games, but it is rare to actually see that type of violence depicted on screen. The photo illustrating this post is actually from a tipster, who snapped a picture of a modified GTA advertisement while at a New York subway stop. While the pic above claims that Grand Theft Auto is a rape simulator, most of the interactions in the gameplay are not of a sexual variety. Nico’s pushing, CJ’s pimping, paying for prostitutes, and going to strip clubs are part of the game landscape, along with fast food joints, auto body shops, and the gym. For those who’ve never played, this trailer for Grand Theft Auto: Vice City is a pretty good representation of what you spend your time in game doing: